VSP FINAL PROJECT
VSP FINAL PROJECT
17.11.2025 - 21.12.2025 / Week 9 - Week 14
Dave Christian Moniaga / 0385630
Video and Sound Production / Bachelor of Design (Hons) in Creative Media
Final Project
Table of Contents
Instructions
Final Project: VFX 1 minute
For our final project, we are tasked to create a short video that
utilizes VFX as part of storytelling element. Each student was tasked to
group up into two and we would need to create a proposal of the story
and VFX technique that we will use in our short video.
The group mate I teamed up with is Lin Zhi Yi 0372754, and we swiftly
made a proposal for our story idea and the VFX techniques we chose from
the internet:
Final Project Proposal: VFX 1 minute
by Dave Moniaga
In our proposal, the apple transformation idea was pitched by Lin Zhi Yi
and
the object morph
was pitched by myself. This would also indicate which part we would work
on for the video.
The proposal also features the storyboard which I had drawn previously in Photoshop, each one matching to the Shot List that I had written previously.
As we got confirmation of our proposal, we moved on to do the filming. We
set out a day to film all of the scenes as shown in the storyboard. The
scene itself was mostly shot at my apartment's rooftop balcony for
convenience, availability, and outdoor look.
Following the recording day, I selected the best footage based on the
composition and storyboard as well as extra scenes that would help with
the flow of the story.
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| Fig 1.2 List of selected footages, alternate shots, and bts |
Some of the behind the scenes footages are placed in this Google drive folder for your viewing pleasure.
| Fig 1.3 Some of the BTS shots |
When arranging all of the chosen footages, the short video spans at 1:13 in total time without the edits.
VFX Morphing in After Effects
Before editing further on the full video, I then focus on creating my
part of the VFX which is the morphing of my character into a soda can that
gets thrown into the trash.
I specifically filmed all of the shots I needed in one take, making sure
I have a clean plate, my action pose, the object the character will be
morphing into, as well as the rest of the shots needed for the scene
I imported the scene into After Effects and arranged them to start with
the intro into the action pose, then the can hitting the trashcan, to the
continuation of the scene. The clean plate is also put below the
morph.
After arranging the shots properly, I created pre-comp of my jumping pose
and started using the Roto Brush Tool to isolate the pose that I wanted
the transformation to happen at.
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| Fig 2.3 Roto Brush Tool on the jumping pose |
A major mistake that I realized during editing was that I forgot during
filming how my white clothes would blend into the background of the
white walls. This in turn with the low quality footage, resulted in a
little bit of difficulty during rotoscoping.
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| Fig 2.4 Lost details and issues during rotoscoping |
To refine the rotoscope that I have done, I tweaked the setting for
feathering, shift edge, alongside enabling motion blur and decontaminate
colors to make sure everything is clean and sharp enough.
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| Fig 2.5 Tweaking settings for the rotoscope |
Following that, I also needed to use the roto brush tool to isolate
the soda can. As mentioned before, my mistake of making both the
subject and object have the same color as my background became an
issue during my editing, having to be more careful during rotoscoping.
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| Fig 2.6 Issues of roto brush leaking during editing |
After having the subject and object isolated from the background, now is
the time to morph them together. I overlay the can in a lower opacity
and dragged the subject during the apex of the jump to transform the
size, position, and rotation to match the position of the soda can.
To further match the transformation, I used the Puppet Tool to put pins all around my subject in order to warp the shape to match the soda can. The shape of the body might look unnatural, but the transformation change so fast that it looks natural enough.
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| Fig 2.8 Puppet Position Pin Tool |
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| Fig 2.9 Morphing the shape of the subject to match the soda can by moving the points |
Aside the subject, I also puppet warped the can to match the subject's pose more closely before it warps to its original can shape for better transformation smoothness.
Another small adjustment I made to make sure the transition was smoother
was also to make a slight lightness and saturation change to match the
subject's colors, especially the dark pants, into a more similar white
to the soda can.
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| Fig 2.11 Subject saturation and lightness is tweaked to match soda can |
Based on the feedback I've gotten from the lecturer, I was also advised to implement some directional blur in between the transformation from subject to object.
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| Fig 2.12 Directional blur added in between the transition from subject to object |
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| Fig 2.13 Opacity change between shots and the clean plate to make a smooth background transition |
After the feedback from my lecturer, He noticed that there is a discrepancy in the way the character moves as he jumps which breaks the illusion.
Following his advice I tried to move the trash bin more to the right of
the screen. This way, I can make the character jump straight up into the
trash bin. I first made a clean plate where the trash bin is
removed.
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| Fig 2.14 Clean plate without trash bin made in Photoshop |
Though after rotoscoping the trash bin and moving it aside, the scene looks more odd due to the fact that the trash bin itself still has a shadow on its left side.
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| Fig 2.15 Trash bin moved to the right on top of the new clean plate |
Instead, I came back to my original VFX file and adjusted the soda can to match more closely to the character's jumping position instead. Since I had already rotoscoped the soda can, It wasn't difficult to do.
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| Fig 2.16 Soda can position starts closer to the character's jump trajectory |
The can is now placed more closely to the original jump's trajectory which reduced the illogical physics of the jump
At the same time, based on the feedback, I also created a smoother
transition between character to object by reducing their opacity as they
line up with each other. This way, the green color of the can can come in much more gradually than
having it appear suddenly
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| Fig 2.17 Opacity transition between character and object |
After the amendments, in my opinion the morphing VFX has considerably improved.
Final Editing in Premiere Pro
As I finalized the VFX section, I come back to edit the short video. I
started by taking a lot of sound effects and music through Youtube,
freesound &
pixabay.
For youtube videos, I am using this
website to convert it
into mp3.
I specifically took several sounds of the same category to make sure I
options that match more closely to the scene in hand once I start
editing.
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| Fig 3.2 Using Mark In & Out to extract sound effects section |
As some of the audio have multiple snippets of sound effects, I used the Mark In & Out feature to extract specific sections.
Part of the feedback that I've gotten with my first attempt is that the
music used for Act 2; the chase scene, doesn't really match with video.
With that I turn to taking music from the Lupin III series.
After listening to a lot of the music, I chose two; one called
"M6"
to start playing during the rising action into Act 2, and the other called
"Playback '80"
to play during Act 2 itself.
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| Fig 3.3 Music chosen "M6" and "Playback '80" |
I tried to combine it as smoothly as I can, and at the same time, shorten "Playback '80" so the rising note at the end reaches to the character's morphing animation.
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| Fig 3.4 Combination of "M6" and "Playback '80" from Lupin III |
Once I have all the audio placed in, I started rechecking the volume for each background music, ambience, sound effects to make sure they all stayed within range.
- Human sounds / Dialogue: -18 to -12
- Sound effects: -24 to -16 dB
- Background music: -18 to -12 dB
- Ambience: -35 to -30 dB
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| Fig 3.5 Checking each audio track separately |
Though of course, this rule doesn't need to be followed all the time. I
just try to make sure they don't go above -6 dB. I do this by placing a
Dynamics effect and setting a limited to -6 dB as the
threshold.
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| Fig 3.6 Dynamics effect limiting audio to -6 dB |
Once all of the audio and video is done, I went back to color correct
each scene by displaying the RGB and Luminosity waveforms with the
comparison view to make sure previous scenes had the same color with
each other.
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| Fig 3.7 Color correction procedures |
To make sure each scene is also correct in their white balance, I tried masking just the skin of characters in the scene and matching it to the YUV vectorscope.
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| Fig 3.8 Color correcting matching skin color with YUV |
Lastly, I added a bright and appealing title card that fades into the first scene, making sure the font itself matches the fun and jazzy music used in Act 2. At the same time, I also added a scrolling credits scene that lists all of the actors and VFX artists.

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